Totally Shmup
A downloadable game for Windows, macOS, and Linux
Beginner friendly 2D vertical and horizontal retro-style little shoot 'em up.
Sharpen your coordination skills by dodging and shooting your way through colourful stages with sound and vision inspired by a golden age of video gaming.
- 9 stages
- Easy and Normal Modes with shorter stages and multiple paths
- Gauntlet mode with longer stages designed to be challenging
- Beginner friendly with regenerating health
- Free Play mode for Practice
- DPad, Mouse and Analog Controls for precise movement
- Primary Weapon with the ability to switch between Wide and Focused Shots on the fly
- Unlock choice of 4 charged up secondary weapons
Soundtrack can now be listened to here
Pozzo’s army of demons have caused chaos and destruction across the galaxy; only you can stop them! You must travel in your space ship from planet to planet, blasting and dodging your way through waves of enemies to reach and destroy Pozzo himself.
E-mail: eld@thezombie.co.uk
Twitter: @eldthezombie
Reddit: eldthezombie
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | EldTheZombie |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Pixel Art, Retro, Shoot 'Em Up, Side Scroller, Top-Down |
Links | Steam |
Download
Install instructions
Windows - Extract both files to a folder and run the exe. Do not run from the zip file.
Linux - Extract both files to a folder and either ./totally_shmup_linux.x86_64 or set the file properties to run as an executable in your file manager of choice.
macOS - Extras Totally Shmup.app and move to Applications
Development log
- Totally Shmup 1.1 UpdateMay 05, 2024
- Totally Shmup Released!Jan 31, 2024
- Dec 23 UpdateDec 16, 2023
- TS October UpdateOct 22, 2023
- TS 0.9 UpdateApr 03, 2023
- TS 0.8 UpdateMar 04, 2023
- TS 0.7 UpdateFeb 02, 2023
- New Cover DesignNov 24, 2022
Comments
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Hello! EldTheZombie, Im part of a team called PortMaster. We port over games to multiple handheld linux devices running custom versions of Linux. Totally Shmup is a rad and fun shmup and I would like to ask if you would allow us to distribute the .pck for it, potentially even other future free games if possible :). Otherwise gamers would have to download the game on itch.io manually. I look forward to hearing back from you, if you are interested in PortMaster, here is a link: https://portmaster.games/
Thanks!
I'd prefer TS in its current state not to be on PortMaster. I would however like to return to TS in future to create a version which works better with low res screens. This would be a far better version to port over to small devices. So I've added this to the cards but my main focus right now is working on my next game to be announced soon. So for now I can only really chip away at a new version of TS. I've made a note to message you when I do get chance to work on TS again :-)
Thanks for the reply, I willl keep it out, as a small note, if you happen to update the game, it would be preferable to keep it on Godot 3 as Godot 4 is currently mostly unfeasible on most of these devices. I will look forward to your new game!
Cheers 😎 I’m happy to stay with Godot 3 for now as 4 would break a lot of things - saving, shaders etc.
This is really fun and smooth. Might be a little easy (though still worth a playthough!) for experienced shmuppers; a great entry point for someone getting into the genre!
Cheers 😁 The full game has a harder gauntlet mode with 3 min stages split into randomly chosen 30s chunks from all the alternative stages. I’ve actually just finished the release version and now need to remake the trailer and finish the steam art, then I will release it on itch and Steam simultaneously for free - stay tuned 😎
That sounds really great - I'll be looking forward to it :)
Thanks for being awesome!
Forgot to say: Cheers :-) TS is out now on Steam and Itch.io
Okay, finally got a chance to play through the new gauntlet mode - a blast! Here are my thoughts:
I love your aesthetic, and I feel like you added a lot to the enemies, bosses, and stage BGs.
The rechargable weapon mechanic is great - not sure if that was in when I first played. I also like that there is a focus/spread fire and autofire (this already existed fo sure, but want to praise it)!
Some good difficulty increases, some bosses are appropriately danmaku now :) Also new and interesting patterns (and enemy types, those ghosts that shoot triples are great!) in the levels!
Two things I'd like to see:
1. one more level of harder difficulty: I made it through gauntlet in one try - two bosses almost killed me, and I was definitely sweating some part, but I'd like that 'aspirational' difficulty level that makes me feel like I have to level up to make it through.
2. level/boss select - a common feature and great for practicing (especially if you put in another diff. level)
Great work! I would def recommend this, especially to new shmupper!
Big thanks for giving it another go and the awesome feedback :-)
I’m working on a harder “Nightmare” mode that randomly picks 10-20 sec waves from a pool that gets more difficult. It’s going to be 3 mins of hell for the ultimate challenge. My plan is to have it as a single stage but you choose the background and boss you’d like to face.
The gauntlet mode has long chunks picked at random from a pool so I can't really do a level select with it. However, I'll make a big note for the next game to have a level select from the start :-) I love that idea.
I also have some unused tracks I’d like to add with new backgrounds. 1.1 will be the vertical mode with horizontal following in 1.2.
Thanks again, you're a star!
ETZ
To everyone who loves the soundtrack it can now be listened to in full from Trengazoid’s page here. Enjoy 😎
Demo Updated 0.6 - Update
I've added a 'Try Me Mode' to test the new weapons, gamepad customisation, analog controls and some other small tweaks.Yes!!! Been keeping an eye on this game for a while now. So glad it's still being developed. The new stuff is all awesome :-) Great video editing work
Excellent 😀 Yes very much still in development and now things have settled down for me I’m able to focus on it a lot more which is fantastic!
I have finished the art for the stage 7 background and recorded some footage of making it. I will try and stitch a bit together and see how that goes.
This weekend I will focus on Stage 7 first and record some more footage once it’s completed 😎
Also I did a bit of work on the title to make it look a bit more professional. It has ended up something like Iron Maiden meets the Doom logo but seemed seemed fitting hehe.
Just a quick message to let you know Totally Shmup is now finally out :-)
Found completely by accident when searching for top-down shooters, loving the artwork. Hope 0.5 is still being developed as this game is a real gem.
Cheers :-) Yes it is definitely still being developed, but I’ve just had a few major delays along the way. The latest delay being that I recently caught covid and its the 2nd chest infection in as many months. Starting to feel a lot better and hopefully soon will be able to return to my day job and TS on weekends. This project has had quite a few unavoidable large delays but I am determined to get back to it shortly with a vengeance!
Just a quick message to let you know Totally Shmup is now finally out :-)
absolutely one of the most accessible and fun shmups ever made. this game has so much potential!! all shmup fans regardless of skill level need to get this added to their library :)
Thats fantastic! I do want it to be an accessible shmup but gradually building up difficulty hopefully without being too hard 😎 I,ve never 1CC’d a shmup before so I couldnt play it if I did make it too difficult hehe. My plan is for the end game ‘gauntlet’ style horde mode to be the ‘master’ difficulty game mode to see how far you can get. Great to know I’m on the right track and your comment was posted at a perfect time as I’m resuming work on TS this weekend after a ridiculously busy month in March where I had 0 time for game dev. It means though that going forward I should have more and more time to devote to finishing TS 😀
You're definitely on the right track alright!! That game music is a thing of absolute beauty too - it's really rare to find an indie game with such gorgeous melodies, reminds me of Genesis Sonic The Hedgehog! 😀😀
Just a quick message to let you know Totally Shmup is now finally out :-)
This game is awesome, the pixel art is so clean and the soundtrack is popping
Just a quick message to let you know Totally Shmup is now finally out on Steam and Itch.io :-)
Very enjoyable game! The boss fights are really good and I also really love the music 🎵
Just a quick message to let you know Totally Shmup is now finally out on Steam and Itch.io :-)
gg - had a super 30min playthru on this one + really left me wanting more! keep up the good work - cheers dude
Will do :-) Big thanks for the feedback. The next level will have 2 versions. The hard version will amp up the difficulty again. The normal version’s pretty much done already. From 0.5 I will post regular dev updates. Cheers.
Just a quick message to let you know Totally Shmup is now finally out on Steam and Itch.io :-)
This game is just too much fun! Loved the design of it. Looking forward to playing the full version - when is it due out? Also thank you so much for providing it on Linux :-)
That means a lot, thanks for the great feedback! I’m going to be very busy for about a month then I will be able to focus on TS again and set an early access + release date once 0.5 is out. 0.5 will include new weapons and every patch will have a new level along with missing features - scaling options, better control customisation etc. Glad you like the Linux version, it’s what I’m developing TS on and I’ll always create games for Linux first now. I just test in Windows when I have to hehe :-)
So cool, thanks so much - I'll be keeping an eye out for it! :-)
Just a quick message to let you know Totally Shmup is now finally out on Steam and Itch.io :-)